That, and they’re basically doing everything they can to wrangle back as many Archie Sonic fans as possible what with a good chunk of the staff her basically continuing the work they did at Archie, so there was basically no chance that we weren’t gonna cover some similar themes. Clearly IDW is steering clear of the Freedom Fighters as they were conceived in the DIC cartoon and the Archie books, but the only consistent setup for Sonic (even in the games) has been woodland animals fighting against an evil scientist so they’re inevitably gonna be covering some similar territory. It makes this issue so much more interesting as they spend most of it talking to each other and building up their relationship BEFORE we get to the giant punch up in the second half, and I think the direction they’re going with Amy, while not be ENTIRELY original, is at least far more compelling than she’s been in pretty much any of the games. Amy is the special guest this time around, but already they’re making some improvements on the first issue mainly by having Amy show up right away on page five instead of pushing her to the latter half of the story. If you haven’t guessed already, this issue follows the formula of the first one to the letter with Sonic entering a new town, meeting one of his pals, and rushing off to the next one once the day is saved. Did you SEE what she can do with that thing!? Well I guess that’s ONE way to make a cartoon animal look like a total badass, but organ liquidation though is not ENTIRELY off the table however because while Sonic is too busy basking in the glow of his adoring fans for destroying the robot menace, it turns out the machine had one more trick up its sleeve and… I think it’s gonna shoot a laser? I don’t know, the artwork isn’t really clear here as to what’s ABOUT to happen (maybe it’s getting up?) but before anyone can worry about it, Amy comes in like a bat out of hell and bashes its robo brains in with her over-sized hammer! I’d be less sarcastic around her if I were you, Sonic. So not only can he generate his own downward velocity (I doubt gravity alone would accelerate him fast enough to pierce steel), but he is ALSO completely invincible while in ball form as the sudden impact of hedgehog to spider didn’t immediately liquefy his internal organs. Apparently he climbs up the spider (fair enough), spin dashes off of its head which causes an explosion for some reason (um…) and follows that up with an absurdly high jump (okay…) so he can come back down to smash himself through the machine’s core. This first scene is actually pretty impressive in terms of scope as Sonic is fighting a giant mechanical spider, but I had a bit of trouble following the action beats as it took me a good three tries to fully grasp what’s going on. The issue begins much like the first one with Sonic tearing his way through hordes of evil robots snidely remarking and stylishly posing as he does so. Does it succeed where the last one stumbled? Let’s find out!! ANYWAY, after the inaugural issue turned out not to be quite what I was looking for, it falls upon this second issue to pick up the slack and get the ball rolling on what this series will truly be about and whether or not we’ll want to continue on this journey with the snarky hedgehog. We’re back with another issue of Sonic Rebirth! The new series that is TOTALLY different from what we had before (but maybe not depending on what the writers want to keep) and seemingly WASN’T caused by a speedster going back in time (though I wouldn’t discount that as a possible story line at some point). Sonic the Hedgehog (the comic book series) and all the images you see in this recap are owned by IDW and SEGA of America
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