![]() When activated by enemy champion actions, this aggression is formally referred to as a Call for Help signal in-game and throughout the wiki, and it is indicated by an icon of three concentrated lines above a minion's health bar (this icon indicates all non-playable units' aggro, including monsters, turrets, pets, etc.).Ībilities interacting with / minion Call for Help specifically, is noted under their respective "Details" section within a formatted table ( which includes other fundamental ability properties). ![]() Nearby enemy minions will become aggressive toward, or " aggro", an enemy champion within their own variable acquisition range and under certain conditions. This special behavior exists so that, in every game, neither side gains a pushing advantage without champion interference since the first wave's melee minions are guaranteed to die at roughly the same time. When the waves meet, minions will spread out their attacks on the three enemy melee minions regardless of distance. They will ignore enemy champions until a champion walks much closer to them or until meeting with the enemy wave. Top and bottom lanes' minions are ghosted for 28 seconds, while middle lane minions are ghosted for 18 seconds. The first wave's minions have modified behaviour. Minions respect unit collision as well as player-generated terrain. Upon finding one, they will move toward and attack it within their range. While minions have not acquired a target, they will strictly path linearly along a lane until they find a valid enemy unit.
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